Release Date: 2017-02-08
Developer: Deli Interactive LLC
Genres: Action, Indie, Simulation, Early Access
Price: 6.99
Just UpdatedAbout the GameWe Need to Go Deeper is a 2-4-player cooperative submarine roguelike set in a Verne-inspired undersea universe. In the game you and your crew must embark on many voyages into a mysterious undersea trench known as The Living Infinite. To be successful in your mission you and your crew will have to work together to pilot a submarine as only with your submersible in-tact will you be able to live to see the bottom of The Living Infinite. 2-4-Player Co-op Designed with human interaction in mind We Need to Go Deeper was created to encourage friends to shout at each other. The current version features 2-4 player cooperative multiplayer- either through a Local Area Network or Online or with Bots to fill in for empty slots!Procedural GenerationThe Early Access version currently features a fully fledged procedural generation system that creates a new trench layout every time you take a dive diversifying things further with 9 unique biomes and a work-in-progress "AI Dungeon Master" who alters difficulty on the fly.Pilot and Maintain Your Submarine Repair leaks load torpedoes and route power to Shields Lights Weapons and the Engine as you and your friends dash around the submarine on its voyage into the deep.Deep Sea Expeditions Leave the safety of your submarine to explore procedurally generated undersea caves lairs and hovels where you may come across treasures supplies and danger in equal measure.Customize Your Adventurer Choose from a variety of era-specific outfits from the 19th century to spruce up your adventurer! Non-gender-specific mustaches included.Unlock a Variety of ToolsFrom repair wrenches to guns to fish-mincing meat cleavers a variety of tools and weapons for helping your teammates is waiting to be discovered!Underwater CivilizationsDiscover mysterious undersea civilizations on your voyages who may either help or hinder your crew. One unique civilization inhabits each biome along with a translator item to help players understand each civilizations colorful languages.More Biomes and EnemiesA total of 10 unique biomes are planned for the full release. Each biome will come chock full of unique enemies such as alien jellyfish volcanic tortoises burrowing worms and many others to better flesh out The Living Infinites dangerous underwater world.Big Bad BossesA variety of large-scale boss battles are planned for each biome each individually suited to the region they live in. These will serve as the climactic transition between biome zones.New Items GaloreWe plan to continuously add interesting Tools and Weapons throughout development as we come up with new and unique items to take advantage of various play-styles and to better give players a depth of strategic options to choose from in addition to supplying our players with plenty of items for annoying their friends with.Whats At the Bottom?Find out what lies at the bottom of The Living Infinite with an end-game we hope will be both exciting and memorable!Player of the MonthWe know that buying into Early Access can often be a thankless contribution so every month well be highlighting one outstanding player as Player of the Month - where they will receive 4 free copies of We Need to Go Deeper to send to their friends in addition to being recognized on the title screen for that months update. This way we hope that those in our community who really strive to help us transform We Need to Go Deeper into the great game we want it to be will get the proper recognition - and reward - that they deserve.Active ForumsWhile we wont always have time to respond to every suggestion or request we will try and keep the Steam forums an active place for discussion and promise to keep an active eye on what topics the community is most passionate about.LIVE Weekly Developer ChatEvery week well also be hosting a live hang-out stream where anyone can pop in and chat with us developers about well whatever you wanna talk about! In the interest of narrowing the divide between Gamers and Developers were gonna try and just have some good old fashioned social time with our fans. Well try to host these on weekends so everyone can come by and shoot the breeze with us in addition to talking about We Need to Go Deepers development if yall fancy it."Its rare to find something genuinely fresh in a roguelike... but We Need to Go Deeper is the rare example of a RL that grabbed my attention out of left-field." - PC Gamer"Sounds fun!..The game sports a really unique look." - Kotaku"Gosh I think I love it already." - PCGamesN"We Need To Go Deepers style personality and goals are admirable." - Rock Paper Shotgun"It boasts a lovely unique art style that looks something like big-headed Edward Gorey drawings and the games concept is just plain cool." - Indie Statik"Its easy to tell they truly care about providing a new type of experience with We Need to go Deeper." - Go! Indie Beat