Release Date: 2016-04-07
Developer: Geomertex
Genres: Casual, Indie
Price: 3.99
OverviewSlime Jumper is a Jump n Run somewhere between Super Mario and Super Meat Boy. It is a cool platformer where you have to dodge a lot of things or you must not run into them. On the one hand there are for example spikes which you have to avoid on the other hand there are bullets wrecking balls etc you have to dodge or use cleverly to pass the level. GameplayIn these level there are 3 stars you can collect. When you pass the level you always get one star plus all collected stars. With these stars you can buy new slimes which have different abilities for example jumping higher. You also can place up to 3 (5 in boss level) checkpoints so when you die you dont have to start from the beginning. However you will loose all stars when you die even if you already collected them and placed a checkpoint so there is still the attraction to complete (nearly) the whole level at once.There are 15 level per world. The last level in each world is a boss level!Totally there are 6 worlds at the moment so you can play 90 level in the story mode. ControlsIn contrast to many other platformers the controls are not floaty. Instead they are direct and nice. With your slime you can jump off either from the ground or from walls which are not slidy. LeveleditorA leveleditor is also included with a Workshop-Integration so you can create levels upload them and other users can play rate etc them. Local MultiplayerAnother mode is the local multiplayer which is a bit like Mario Party. You play against other player in up to (at the moment) 6 different minigames like "Capture the flag" or "Collect as many stars as you can". The clue here is that every player can shoot bullets or balls (depending on the minigame) so that you also can play pretty destructive.Up to 4 players (max 2 on keyboard max 4 on controllers)! Updates & SuggestionsIf you have any cool ideas for new modes minigames etc then go post them in the community hub! If the community and me likes them Ill try to implement them! :)