Tactical Craft Online

Release Date: 2016-02-12

Developer: Crematorium of Time

Genres: Free to Play, Indie, Massively Multiplayer, RPG, Strategy, Early Access

Price: 0.00

Tactical Craft Online

Dear players. Please take note that the game is quite complicated therefore requires a lot of training and patience so I advise those that prefer simpler games not to waste their time. The game is in the pre-alpha version currently so it is possible to see and experience a variety of bugs balance changes and experimental mechanics. I am making the game alone in any free time I have so I can not always devote enough time to answer every question. The world will not be reset so enjoy creating lasting landmarks.Thank you for understanding and I hope you enjoy the game. Online Multiplayer Sandbox meets Tactical RPG!One single massive world for all players.Full freedom of choice interactions between players hostilities and trading.Everyone is absolutely equal: you are what you have achieved in the world of the game.In-game items can only be crafted from resources of the game world.Single shared environment where everyone lives builds produces and battles.Every action affects the world story and you can become the part of it and start your own lasting impression!Key features: Fully generated world for research Various biomes (forest desert mountains and plans are many more) Two game modes: real-time mode for mining production construction and other peaceful game functionality and Turn-By-Turn mode for fighting. Component crafting system. Destruction of all objects in the game world is possible. Development of various skills and parameters for a unit that the player chooses. Various effects can afflict units: fractures poisoning bleeding and more. Various types of bots for PVE: peaceful animals zombies bosses. Full player interaction in one world. Private player territory restricting access to equipment and warehouses of other players. Building various buildings from many types of resources available. Farming Trade and economy Clans and clan territories Dungeon - basements crystal caves glades Fishing Food and Hunger system Day and Night cycles Genetics system Weapons from World War I Repair and modification of weapons Electricity Steam Achievements Project Development Plans: Various dungeons (natural and artificial - mines cave systems arenas) Livestock Complex chemical mixtures for experiments New technologies and resources More Weapons from the First and Second World Wars New types of bots and bosses with different behaviors. Transport Railway Robotics Natural phenomena Radioactive zones diseases Global events (meteoric crashes bots invasion bosses challenge) Trade and economic development Mail letters notes The development of clans. Alliances (community of clans)