Release Date: 2016-09-12
Developer: Klexian
Genres: Action, Casual, Indie
Price: 1.59
*Content Update*Hard ModeWe have implemented a Hard Mode that comes along with a World 1 environment re-skin.In Hard Mode the player can only take 5 damage (between 1 to 3 hits) and its game over.It is strongly recommended to familiarize yourselves with the controls using the standard mode.---------There will be other free content updates in the form of new worlds weapons and modes (how quickly they are implemented is dependent on interest in the game).Bug-fixed and optimization updates: Our current priority is bug fixes and weapon optimization - The sword attack gesture is rather restricted currently (only upward to downward slashes) and the hammer needs better targeting. Planned Content Updates ii. World 3 - Vote between the following:a. Bosses only levels - where each enemy has more HP and unique abilitiesb. Different mechanics - player to battle in close combat (room-scale style) and hop between different platformsiii. Multiplayer Versus ModeWe target to have World 3 up in a couple of months depending on our progress on bug fixes.About the Game9 Grids VR is an arcade-style fast-paced short and easy fun game for the HTC Vive that is a combination of whack a mole and dodgeball in a apocalyptic world. *Please note that you MUST have a HTC vive in order to play the the game!*Slash or blast up your enemies and dodge their attacks by moving physically around the unique 9 Grids movement system!FeaturesCurrently 2 Worlds available with 5 levels each. Game-time is approximately 3 minutes for each level.Gameplay? Achieve the highest kill score while taking as little damage as possible? Waves of enemies with increasing difficulty? Defeat a boss at the end of the level[To start round use weapon to touch Start button. Then use weapon to hit the level orbs that are orbiting around player. To change between worlds press top left touchpad button]Watch Level Select Tutorial Video at https://youtu.be/sKmuM39VX00Movement Mechanisms? There are 9 locations (in the form of logs or rocks) and the player can hop to any of the location to dodge projectiles? Layout of the 9 locations is similar to the numpad? Enemies spawn in a separate set of 9 locations in front of the player To move player has the current two options:Basic - Press trigger and move in real life to hop to the next location in gameAuto - Trigger button not required before each hop[Press both triggers to toggle between Basic and Auto]Watch Movement Tutorial Video at https://youtu.be/9iIFcUGhpoYAttack MechanismsSword: Slash from up to down (vertically or diagonally) or from right to left to unleash a sword arcHammer (experimental): Hammer motion - Raise the hammer up high and strike downwards - to call lightning strikesGauntlet (experimental): Punching motion - from back to forwards - to fire energy punchesEach weapon has a different hit radius and damage. Possible to wield two different weapons at the same time.[Hold grip button and bring current weapon behind player - Imagine there is a sheath on your back]Watch Weapon Tutorial Video at https://youtu.be/_190CcIAABQ------Developers CommentsThe game may still contain several bugs at this point of time. We have priced the game with the consideration to increase prices in the future with more content updates somewhat like an early access title / pre-order. All proceeds will go towards game content.Early buyers get free content updates although if there isnt much interest in this genre theres the risk of little future content. We appreciate all feedback and support (in terms of comments or reviews)!