Release Date: 2017-08-31
Developer: Christopher Meyer;Alvaro Urrutia Luna
Genres: Adventure, Casual, Indie
Price: 2.89
Just UpdatedMany changes from the start of this project.Update from Unity 5.5 to Unity 2017.2Complete Rewrite of the inventory operationsUse right track pad left/right to cycle through inventoryTutorial now has actual instructions!Added a map to start game and the jeep is to continueBetter post processing (more vibrant colors better shadows!)Added Steam cloud savingTorch now runs out of fuelAdded 2 full oil cans for the torch (find them!). Just grab and use on torch to 100% refuelAdded another puzzle on lvl2Refuel small amount of torch oil lighting braziers (Use wisely!)Added matches to light torch if not close to lit brazier to relight it (Left trigger will auto use a match if you have one)Please contact us with any concerns! We want the opportunity to resolve any issues before negative reviews!About the GameRemember those days long ago when the idea of gaming was only text?Those adventure games that drove you nuts typing in 2 words "go north" "Take Torch" etc...Frustrating you to no end trying to think of the right combination to just open the freakin door!Well here it is. The chance to actually FINISH one of those games in true graphical style!No more 2 word commands just point and click your commands! (OK this was for the PC version which is now in VR so reach out grab that item and use it!)This is a graphical remake of the 1978 Tandy game: Pyramid 2000.(A tribute to the original style games that started it all)We tried to stay as true to the text as possible but due to not having a graphic artist we had to make do with what we could and it is progressing nicely!Hope to see you at the end!Christopher/Notso :Team/GDD Creator (This team was great it all went smooth! thanks guys!)Level/room designScene decorator...Does this sarcophagus come in pink??Prop Master/funding of the little things required to finishIP rights procurement (License to use music etc...)Directed and performed VR playtesting.Alvaro Urrutia LunaCoded extended gameplay features and VR integration.Textured modeled and structured levels in a coherent art style.Customized modeled and polished scene item game objects.Customized modeled and created icons for inventory items.Directed and staged camera and lighting effects.Modified/remodeled Logic and UI for VR.Thanks to:Game Engine:Unity the editor the team and the whole community behind it.Framework:Adventure Creator - ICEBOX StudiosMusic:Derek Fietcher - Ancient Egyptian Music - Pharaoh Ramses IIAssets:3D Everything - Temple of the Pharaoh Egypt Tomb 2.0Next Level 3D - Ancient Modular TombsKiria - Medieval Barrows and WagonsMatias Romero for the great font.Jason Booth - Texture Painter toolMichal - Volumetric LightsVRTK and TheStoneFox for such a great VR Fundations plugin.We would appreciate a report on the issue instead of a negative rating so we can have a chance to fix the issue. Also please remember that not all Indie games can afford to create their own assets we did purchase the majority of ours from Unity Asset Store and gave credit to those artists.3 of us started out on a website called Indieteamup from 3 different countries. We picked an engine Unity a framework Adventure Creator and I had the idea for the game. 2 Months later we had a complete game just needed the set dressing and texturing for release then along comes the Vive 2 of us decide to convert it to VR and here we are. Please enjoy!This was a non-VR game we developed that we converted to VR so please be patient as we change everything for room space play!This is mainly an exploration game with a few minor puzzles and some treasure to collect. Please enjoy! (This is not in any way meant to be historically accurate so there will be a mix of hieroglyphics and god images unrelated or completely out of context).The final release we might package the PC version with it as well until then if interested in the PC demo please see our gamejolt page.brought to you by...Notso Entertaining Productions: