One Hour One Life

Release Date: 2018-11-08

Developer: Jason Rohrer

Genres: Indie, Massively Multiplayer, Simulation

Price: 15.49

One Hour One Life

A multiplayer survival game of parenting and civilization building. Get born to another player as your mother. Live an entire life in one hour. Have babies of your own in the form of other players. Leave a legacy for the next generation as you help to rebuild civilization from scratch.Hey folks Im Jason Rohrer and Ive been working on One Hour One Life for more than three years. Ive been doing everything myself---I drew all the graphics on paper with pens and markers I coded the entire engine from scratch I composed and performed all of the music and I even made all of the sound effects. Its a very personal game and its really unlike anything else thats out there. Its also a huge game---over 1300 fully interactive craftable objects already. And its only getting bigger with weekly updates adding new things all the time. The game was initially released on my own website in February of 2018 and over the intervening months I released 29 updates off-Steam. Ive promised to keep releasing weekly update for at least the next two years with the end goal of making the largest most comprehensive crafting game in history.Okay so what about the game itself?First of all you only live for an hour where each minute marks a passing year. You join the game server as a newborn baby and some other randomly-chosen player is your mother. You depend on her for your survival. And why will she be willing to waste her valuable time and resources to keep you alive? Because shes going to die in an hour just like everyone else and if she wants what she accomplishes in her lifetime to have any meaning then the next generation (aka you) is her only hope. And if you survive into adulthood you may get the chance to have babies of your own---other players just joining the server---and those babies will be the next generation that gives meaning to your own life accomplishments.Across this ever-growing family tree of generations players are collectively conducting an enormous project: they are rebuilding civilization from scratch. The online game world starts out as a near-infinite expanse of wilderness (four billion meters wide from east to west and four billion meters wide from north to south with a total surface area of over 18000000000000000000 square meters or 36000 times bigger than Earth). The very first player to join the server is Eve and she starts out in the wilderness as the root of the family tree. Eve and her immediate offspring lay the foundation for the future civilization perhaps making a few primitive tools cooking basic foods and starting a small farm as they scrape out a meager existence before dying. Future generations will build on this primitive foundation eventually mastering more and more advanced technology including domesticated animals metal working permanent buildings and transportation networks.But as real-life history has shown civilization is fragile. A generation that is born into the lap of luxury---on the backs of their ancestors hard-won accomplishments---can just as easily squander their inheritance as build upon it. Key resources run out over time so careful management planning and organization are necessary to prevent an inevitable collapse. Thus the game graduates from the individual challenge of primitive survival in the early stages to a group organizational and leadership challenge in the later stages. How do rules and procedures for group survival propagate across multiple generations? What did our great grandparents have in mind for this village?The main mode in the game involves being born as a helpless baby to another player as your mother but you can also play with your friends as twins triplets or quadruplets. One baby is hard enough to take care of---any mother that can successfully take care of quadruplets deserves the eternal gratitude of you and your friends.All of this is happening on my own centrally-managed persistent servers and your purchase includes a lifetime account on these official servers. After you buy the game you can instantly connect to this world with no configuration or server set-up. It all just works. You also get access to the full source code including the server code. Technically-minded folks can run their own private servers or even use the powerful content editor to make their own mods. I hope youll join us as this sprawling civilization-building experiment continues to unfold. Many thousands of players have already collectively lived over 400000 hours in this endlessly-changing world so far. Before the Steam release the average playtime for each player was 17 hours with dozens of players logging over 500 hours each and 94% positive off-Steam player reviews. This is a deep and rich game already and there are still hundreds of content updates to come.No two lives are ever the same and a new story always awaits on the other side of the [GET REBORN] button.Jason RohrerOctober 2018Davis California