Release Date: 2017-06-01
Developer: paulstraw
Genres: Casual, Indie, Simulation, Early Access
Price: 3.99
Build tiny voxel worlds in virtual reality!Microcosm is the game Ive wanted to play in VR ever since I saw the Oculus Rift Kickstarter way back in 2012. I picked up a Vive last year but no one seemed to be making the voxel game I wanted. Finally I said enough was enough and just decided to build it myself.I hope you enjoy playing Microcosm as much as I enjoy making it. If you had any issues or if theres something you think I could improve Id love it if you let me know. Please feel free to get in touch with me at any time. If youve found a bug screenshots and system information are very much appreciated to help me reproduce and fix it.Details! Microcosm worlds are made of 512×256×512 voxels. Each one is 2.5 cubic centimers (~1 inch). Thats over 12 meters across and 6 meters tall of real-world space (~40 feet by ~20 feet). You can build some pretty huge stuff. ? Create your own world of solid transparent and glowing voxels. ? Switch the desktop camera mode! Use the default eye-cam or place a fixed camera in the world. Great for time-lapses video recording and hiding your work. ? Save your creations as .cosm files and share them with other people! ? Intuitive voxel selection and editing. Easily place delete and paint existing voxels. ?Microcosm currently supports the HTC Vive and Oculus Rift + Touch.