Release Date: 2019-04-02
Developer: Gungrounds;Croteam
Genres: Action, Indie, Early Access
Price: 9.29
Deep into an abandoned temple of Egypt lies a cursed artifact an ancient device capable of the unthinkable; Could this be the key to enter the mind of the god of destruction: Mental?This may be your only chance to delve deep into the twisted world of its mind where [Sam]s quest will lead him against reckless hordes of monsters product of Mentals wicked imagination. Blast your way through the most hideous corners of its mind and prepare for a brain-melting showdown!Features: Fight against the wicked imaginations inside the mind of Mental destructive god and Serious Sams arch enemy in an attempt to stop him once and for all. Rich with content and replayability: procedurally generated dungeons characters with unique abilities randomized pools of powerful upgrades tons of fun Serious Weapons . The Vault : The final area contains many secrets and links to Mentals identity giving you more goals than just defeat the final boss. You will need to beat many challenges in order to stop Mental once and for all. Mindmap: discover hidden ideas inside of Mentals mind - what enemies weapons and items is he imagining to use in the real world? Acquire those ideas and use them by yourself. Can you discover all of them? Every run gather & combine random gun parts to construct unique powerful weapons. Quests: beat various challenges to unlock new worlds characters Serious Weapons and upgrades. Over time you will discover new places hidden inside of Mentals mind. Play together in local Co-op mode. Face stronger bosses compete for (or share!) XP and revive each other with ankh pickups! Tight mechanics & controls. Gamepad friendly. Precise visual collision similar to 2D games. Created by fans of Geometry Wars Nuclear Throne Binding of Isaac Serious Sam and Enter the Gungeon. <3EARLY ACCESS ROADMAPWe look at the period between Early Access and until 1.0 final release in three parts: first delivering more content second delivering a true ending and boss fight and finally we want to have gameplay fully balanced by the time we go to 1.0 build. This also includes bug fixing and localization beyond just English.FEATURES IN CURRENT GAME (Please continue to check this area and the Steam forums for additions through the Early Access period)The following features are available in the Early Access build:5 Areas to explore 5 Boss fights to survive 3 Playable characters with unique abilities to master 35 Weapons to shoot with30 Upgrades to mix and match17 Weapon evolution upgrades 25 Quests6+ NPCs Local co-opMindmap30+ EnemiesInventoryOptional challengesShopkeeper Vending Machine Converter Machine Reroll Machine ArmoryInteractive Objects - Bombs Dynamite Electric Bomb Teleport Bombs SpawnerWheel of MisfortuneTraps - Various Spikes Minefield TurretsHUBVaultUnlocks of content while playingChests Mimic Chests Locked Chests Various PickupsHighscoresStats screenLooping : loop #1 loop #2Some alternative enemies and bosses while loopingSome level randomization Voiced characters in English languageSome dialoguesSome translation of UI to Spanish Russian Simplified Chinese French GermanFEATURES PLANNED FOR VERSION 1.0The following features are not yet implemented and are planned as a part of the Early Access period. The timing and depth of these features are subject to change based on internal development milestone plan and community feedback:Final BossEnding SequenceImproved stats screenRebalance based on community feedbackMore procedural generation and randomizationNew Area - environment boss enemies music track by Jukio KallioMore Characters including Bulb characterMore WeaponsMore PerksMore Quests