Killbox

Release Date: 2017-08-24

Developer: Biome Collective

Genres: Action, Indie, Simulation

Price: 0.00

Killbox

KillboxKillbox is an online game and interactive installation that critically explores the nature of drone warfare its complexities and consequences. It is an experience which explores the use of technology to transform and extend political and military power and the abstraction of killing through virtualisation. Killbox involves audiences in a fictionalized interactive experience in virtual environments based on documented drones strikes in Northern Pakistan.StatementOver the past decade+ of the war on terror" Western military and intelligence services have enthusiastically embraced the use of armed unmanned aerial vehicles as weapons of choice against Al Qaeda in conflict zones which include: Iraq Afghanistan Yemen Somalia Libya and Pakistan. The Bureau of Investigative Journalism estimates that in the North Waziristan region of Pakistan alone between 2004 and 2015 410 CIA operated drones have killed an estimated 3926 people; of these it is estimated that approximately 960 civilians have been killed including 207 children. Drones have become cultural touchstones of sorts; made reference to in numerous media sources as representing the ultimate gamification" of warfare. That said it is curious that there are relatively few games or interactive experiences that actually attempt to address the subject of drones. It is ironic that a weapon system that is so conceptually connected to computer games has seen so little serious treatment in the world of computer gaming and interactive media. This is likely due to the asymmetrical nature of drone warfare – in most computer games for the sake of dynamic and challenging game play there exists a balance between opposing forces. A drone pilot faces zero threat from those on the ground – while those living under drones are completely lacking in agency. It is this very unequal and asymmetrical aspect of drone warfare that we plan to engage through simulative gameplay and interactivity to make for a compelling and meaningful artwork. This is a central tenet of the ideation process behind the development of Killbox" – to develop a simulative interactive experience that focuses players upon the moral ethical human and technological conditions surrounding drone warfare.TeamMalath Abbas - Production Design ArtTom deMajo - Design Art SoundAlbert Elwin - Programming DesignJoseph DeLappe - Research Concept DesignSupportThis project would not have been possible without the generous funding of Turbulence .org / New Radio and Peforming Arts NYC USA; The Phoenix Leicester UK; and The Cutting Room UK and Creative Scotland UK.