Rage Quest

Release Date: 2017-11-08

Developer: Nicholas Fisher

Genres: Adventure, Indie, RPG, Strategy

Price: 1.69

Rage Quest

Rage Quest is a challenging 4-hour tile-based real-time combat-focused RPG.You play as Zye a man who has awoken in the internet and has no idea how he got there. Shortly after dispatching a YouTube comment (the games first enemy) he learns that the only way hes going to escape the internet and return to the real world is to amass enough energy to create a portal. However the only energy source prevalent enough on the internet to fuel this escape is… hate.A new kind of RPG combat systemRage Quest is a real-time tile-based combat RPG where you you have to carefully time and chain your actions for maximum effectiveness.Every action has a charge time (the time until the action executes) and a cooldown time (the time until the action can be used again). The player must think both quickly and strategically to be effective in combat. Its not just about using the right actions together but timing the execution of them as well.Worlds youve known your whole life like youve never seen beforeZye will journey through the worlds of social media online gaming and corporate influence on his quest to amass hate. On his journey hell encounter enemies such as The Hive Mind Gamergate The Twitch Chat trolls flamers hackers bloatware malware spambots user data censorship fake news and many more.Learn any ability buy any item right from the startRage Quest is an RPG where every ability and item purchase is unlocked from the start. Most games avoid this because it can be tough to balance but the payoff is free-form and creative game play. Besides if youre able to break the game by being super clever then youve earned it.A battle system built for both keyboard/mouse and touchscreens.Whether youre playing on a desktop laptop or a touchscreen computer Rage Quests battle system takes advantage of your ability to quickly pinpoint a location on your screen.And of course the things that make an RPG an RPG.4 worlds (each about an hour long) branching paths sides quests NPCs loot bosses character growth and all that good stuff an RPG should have.