First Feudal

Release Date: 2017-11-30

Developer: Harpoon Games

Genres: Indie, RPG, Strategy, Early Access

Price: 11.49

First Feudal

Localization ModsSubscribe to user contributed localization mods to play First Feudal in the language of your choice. After subscribe go to the "Mods" menu in game and activate the desired localization mod. New language will appear in the settings so you have to choose it.Dont be shy to create your own localization mods and share them with Steam Community.Read full information about localization mods using creation updating and uploading in Localization Mod Guide.For now German (~70% translated) French (90%+ translated) and Spanish localization mods are available!About the GameYou start the game with a couple of peasants and limited resources to eventually turn your small settlement into a real medieval castle. Build mine resources grow crops manufacture equipment trade and advance science on your own or by delegating tasks to your people. Greedy bandits will regularly raid your settlement making you gather militia troops and repel the enemy.Key features • Managing peasants. Each peasant can have one of nine available professions. Once assigned they will start executing corresponding tasks and orders — you dont need to keep track of each individual resident. However if you think that a regular peasant with three grades of education is not good at tactics you can directly command groups of units or individual ones in combat • Develop the infrastructure. Start by processing stone and lumber then advance your technologies to open new ways of growing your settlement: manufacturing trade lighting comfort equipment defense. Your character and peasants will also be able to advance and improve their skills while doing useful work.• Settlers. In order to make a village attractive to new settlers you need to take care of its residents comfort. Peasants need cozy houses and good food. However for particularly lazy peasants in addition to carrot there is a whip. • Battles. Bandits will regularly raid your settlement. You can lead the militia or stay out of combat by letting your people defend themselves. To reduce casualties you can hide behind powerful walls or lure the enemy into meticulously placed traps. • Agriculture. Collection and hunting solve the hunger problem at early stages only. In a highly developed settlement you need to start growing various crops and farming animals. • Trade. The village will be regularly visited by merchants. They will offer their goods and buy your produce. With time you will be able to send trade caravans to other locations.