Release Date: 2018-03-04
Developer: A.D. Klumpp
Genres: Indie
Price: 0.00
PICNIC is a 3 dimensional labyrinth game. And this 3 dimensions are not only spatial: The first dimension is the visual dimension a surreal digital labyrinth in which the user is awaking in the middle of a nightmare. Far away is a kind of bright green plastic hill this seems to be close to a strange phony star the only colorful thing in the monochrome game world. On a wall is something written inviting the user to go to the green hill to the "picnic hill". On another wall: The user should listen carefully THEY will show him/her the way. If the user is "listening carefully" THEY will "show you the way". And actually if the user is searching a way through the visual labyrinth THEY appear and THEY are telling something... It seems to be a story... about someone who is planning to make (the game) picnic or even to have a picnic but something happens... maybe something very scary... So the second dimension is the story labyrinth. While searching a way through the labyrinth and "listen carefully" what THEY say - the user will "rewrite" or de-construct (depending on the ways the user is choosing) a story... But this story is again a labyrinth a text labyrinth... Which could be a novel called PICNIC - depending on choices and how willing the user is "to listen carefully" - and also depending on the third dimension of the labyrinth: the noise labyrinth. Because if the user is not willing to "listen carefully" the novel PICNIC meaning what the "creatures" are saying is turning into inarticulate sound up to industrial-like harsh noise (depending on the game play of the user). "Picnic"-novel: (C) 1999 A.D. Klumpp